For more information, click on one of the following
links.
Finding out about events
Finding the event
What to bring
What to wear
Registering
Choosing a course
Getting ready to go
Starting
After your run
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Starting
About 2 or 3 minutes before your actual start time, the pre-start official
will call your start time. Give the pre-start official the
stub from the end of your control card or the start slip that you got from
registration, and step into the first pre-start box. There are
usually two or three start boxes marked on the ground with tape.
Each minute you will move forward one box until you are at the start line
itself. &nsp;At this point the start official should point out the
locations of the master maps or the pre-marked maps. Make sure
that you know which one is yours.
About 10 seconds before your start time the start official will say
something very similar to "Ten seconds to go. Step over the
line. Go on the long beep." Step over the tape at
the front of the start box and get ready to go. If the event
is using master maps it is helpful to have your map out of its plastic bag
at this point, because you will need access to it to copy down your course.
At 5 seconds before your start time the start clock will start to beep.
"Beep, beep, beep, beep, beep, beeeeep."
Start when you hear that final long beep. Alternatively, the
start official may blow a whistle at the start time. If you
have a stopwatch facility on your watch you may like to start it at this
point so that you can keep track of how long you've been out on the course.
Quite a lot of events are now using an electronic "punching start".
In this case your time starts when you punch at the start
control rather than when the start clock beeps.
If the event is using pre-marked maps then pick up the appropriate map,
get yourself oriented, and set off.
If the event is using master maps then go to the relevant master map and
copy down your course. Make sure that you put your circles in
exactly the right places. It's a real pain to get half way
round the course and then find that you've mis-copied the course.
Put the relevant number beside each circle. I also
put lines linking the circles, but some people don't bother to do this.
The start location is indicated by a triangle, and the finish
is indicated by two circles, one inside the other.
Once you're happy that you've got an accurate copy of your course, put
your map back into its plastic bag, stow away your red pen, check that
you've got everything -- compass, whistle, control card, control
descriptions and map -- and set off.
Go back to the main About
Orienteering page.
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