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 For more information, click on one of the following 
links.
  
Why orienteering is different
  
Map and compass
  
The seven point plan
  
  
At a control
  
Between controls
  
At the Start
  
Compass bearings
  
Getting lost .... and found again
  
Punching at the wrong control
  
Return to the main About Orienteering page
  
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At a control
  
1.   Check the control code.
  
Each control has a control code that identifies it uniquely.  Before 
you punch, always check that the control code matches the one listed 
in your control descriptions.  You might not be at the control that you 
think you're at!  The simple step of checking the control code is 
well worth the couple of seconds that it takes.  It's really annoying 
to finish your run and find that you've been disqualified for going to a 
wrong control.
  
2.   Punch.
  
The record in your dibber's memory chip or the punch-mark in the correct 
box of your control card is your proof that you have visited that control. 
 If you miss a control you will be disqualified.  So make sure 
that you punch at each control.   It's quite unusual to forget to 
punch at a control, but not unknown.  Be extra careful if there's a 
drinks station or a map exchange at a control.  The break in routine 
can make you forget to punch.
  
3.   Decide your strategy for getting to the next control.
  
You need a strategy to get from one control point to the next.  As 
I explained earlier in the page on Why 
orienteering is different this is the most fundamental difference 
between orienteering and road or trail races.
  
Your strategy can be as simple as "I'll run along this path until I see 
a kite".
  
Rather better would be a strategy like "I'll run along this path in an 
eastwards direction, counting junctions on the left.  I'll expect 
to find my next control at the third junction."
  
In some cases, your strategy will have to be a bit more complex.  For 
example, "I'll run along this path in a southerly direction, counting 
junctions on the right.  Shortly after the third junction I should 
find a stream crossing the path.  I'll turn left and follow the 
stream eastwards.  I'll expect to find my next control on a crag on 
the south side of the stream (the right hand side of the stream as I look), 
about 200 meters from the path."
  
Strategies for the more navigationally challenging courses have to be more 
sophisticated still, involving things like recognising land shapes, 
following compass bearings through trackless woodland, using pace counting 
to estimate distances, etc., etc.  But that comes later.  At the 
moment I'm just covering the basic techniques that will get you round one 
of the navigationally easier courses.
  
You may have a choice of two - or more - routes between one control and 
the next.  For example, one path might go directly up and over a spur 
while another goes the longer way round, but with less climb.  
Sometimes you may have the option of cutting a corner through a block of 
forest rather than running round a path at its edge.
  
Be aware that on white, yellow, orange, red and purple courses you will 
always have an option of following line features from near one control to 
within sight of the next.  You don't have to take that option - and 
you may be able to save some time by taking a more direct and possibly more 
risky route - but the line feature option should always be there.  A 
line feature is something like a path, a fence, a stream, the edge of a 
forest, etc. that you can follow from one place to another.
  
Important note:  If you don't have a conscious strategy then 
you are effectively following a default strategy of "I'll just run along 
in what feels like the right direction and hope that I come across my next 
control".  This type of strategy sometimes works ………… but not very 
often!
  
4.   Check your direction as you leave the control.
  
As you leave each control, always use your compass to check that you're 
going in your intended direction.  One of the most common errors made 
by less experienced orienteers is to head off in the wrong direction - 
often 180 degrees out!  This is because you get turned around as you 
go through the procedure of running up to the control, checking the control 
code, punching and sorting out your plan for going to the next control. 
 It's not just newcomers who make this type of mistake, though. 
 At a major event in 2003 two of the top junior orienteers in the 
country "did a 180 after control 2"!
 
 
Go back to the main About Orienteering page.
 
   
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