For more information, click on one of the following
links.
Why orienteering is different
Map and compass
The seven point plan
At a control
Between controls
At the Start
Compass bearings
Getting lost .... and found again
Punching at the wrong control
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Punching at the wrong control
If you punch at the wrong control by mistake, don't worry. Simply go
to the right control and punch there. Your run will be valid as long
as you have visited all the controls on your course in the correct order.
It doesn't matter if you have also visited other controls.
At an event using electronic punching the software is clever enough to
disregard extra punches. It simply checks that you've visited all
the right controls in the right order.
Note that this means that if you punch at control #6 before you've punched
at control #5 you need to go and punch at control #5 and then go back and
punch at control #6 again. It's not enough to have punched at all the
controls in your course in any order. You have to have punched
at control #6 after you punched at control #5.
At an event using conventional punching, punch the right control in one of
the spare boxes on your control card. Then, when you get to the
finish, tell the finish official what you've done.
Go back to the main About Orienteering page.
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